AI Insights · Timothy · April 2024
Top 5 Final Fantasy Games Performance in Poland: Q1 2024
Explore the performance trends of the top 5 Final Fantasy game applications on a unified platform in Poland during the first quarter of 2024.
In the first quarter of 2024, the performance of the top 5 Final Fantasy games in Poland showed varied trends across different metrics. Here’s a closer look at how these games fared in terms of weekly revenue, downloads, and active users, based on data from Sensor Tower.
Final Fantasy XV: A New Empire from Epic Action LLC experienced fluctuations in weekly revenue, starting the quarter with around $965 and peaking at approximately $1.7K in late January. However, the revenue saw a decline in February, bottoming out at $381, before rebounding to around $1.4K towards the end of the month.
Final Fantasy XV: War for Eos by Machine Zone, Inc displayed a steady increase in weekly active users, starting from 346 and reaching a peak of 586 in the first week of February. The weekly revenue for this game also showed an upward trend, starting at $176 and reaching a high of approximately $933 in early February, before stabilizing around $838 by the end of March. Downloads saw a notable spike in mid-January with 417 downloads, peaking at 483 in early February.
FINAL FANTASY VII EVER CRISIS from SQUARE ENIX had a strong performance in terms of active users, starting with 502 and peaking at 1.3K in mid-February. Weekly revenue showed a notable increase, starting at $668 and peaking at $732 in early March. Downloads also saw significant spikes, especially in early February with over 1.3K downloads.
FINAL FANTASY BE:WOTV by SQUARE ENIX reported a gradual increase in revenue, starting from $128 and peaking at $552 by the end of January. Despite the revenue trends, download numbers remained minimal, with a peak of only 4 downloads in mid-February.
FINAL FANTASY BRAVE EXVIUS, also from SQUARE ENIX, showed a steady decrease in active users, from 159 at the beginning of January to 114 by the end of March. The weekly revenue fluctuated, peaking at $548 in mid-January but settling around $36 by the end of March. Download numbers were negligible throughout the quarter.
For more detailed insights and data, visit Sensor Tower.